Bakalářská práce se zabývá příběhovostí ve hrách. Představuje dvě skupiny vědců, kteří se zabývají touhle problematikou: Ludologie a Narratologie. Práce následně analyzuje hru Dear Esther, aby tím dokázala že literární analýza by se měla modernizovat pro nové medium her. Bakalářka také poukazuje, že jde aplikovat teorie Reader - Response na hry a tím chce upozornit, že hry by se měli brát vážně na stejné úrovni jako knížky.
Anotace v angličtině
The bachelor thesis deals with the issue of narrative in games. It introduces two groups of scientists, Ludology and Narratology, who deal with this issue. The thesis then analyzes the game Dear Esther to demonstrate that literary analysis should be modernized for new gaming media. The thesis also points out that reader-response theories can be applied to games, thus emphasizing that games should be taken seriously on the same level as books.
Bakalářská práce se zabývá příběhovostí ve hrách. Představuje dvě skupiny vědců, kteří se zabývají touhle problematikou: Ludologie a Narratologie. Práce následně analyzuje hru Dear Esther, aby tím dokázala že literární analýza by se měla modernizovat pro nové medium her. Bakalářka také poukazuje, že jde aplikovat teorie Reader - Response na hry a tím chce upozornit, že hry by se měli brát vážně na stejné úrovni jako knížky.
Anotace v angličtině
The bachelor thesis deals with the issue of narrative in games. It introduces two groups of scientists, Ludology and Narratology, who deal with this issue. The thesis then analyzes the game Dear Esther to demonstrate that literary analysis should be modernized for new gaming media. The thesis also points out that reader-response theories can be applied to games, thus emphasizing that games should be taken seriously on the same level as books.
This bachelor thesis will concentrate on the topic of the narrative in the game Dear Esther. The first part of the thesis will be about the narrative itself and then concerning the game. In the final part, the thesis will look at the Reader-Response theory and focus on the connection between the reader’s perception of the game and the theory.
Zásady pro vypracování
This bachelor thesis will concentrate on the topic of the narrative in the game Dear Esther. The first part of the thesis will be about the narrative itself and then concerning the game. In the final part, the thesis will look at the Reader-Response theory and focus on the connection between the reader’s perception of the game and the theory.
Seznam doporučené literatury
Pinchbeck, Dan. Dear Esther. (PC version) [Video game]. The Chinese Room. 2017.
Tompkins, Jane P. Reader-Response Criticism: From Formalism to Post-Structuralism. BALTIMORE; LONDON: JOHNS HOPKINS UNIVERSITY PRESS, 1981.
Davis, Todd F., and Kenneth Womack. Formalist Criticism and Reader-Response Theory. Houndmills, Basingstoke, Hampshire: Palgrave, 2002.
Mukherjee, Souvik. Video Games and Storytelling: Reading Games and Playing Books. 2015.
Koenitz, Hartmut. Five Theses for Interactive Digital Narrative. Lecture Notes in Computer Science. 2014.
Dubbelman, Teun. Narrative Game Mechanics. 2016.
Calleja, Gordon. Game Narrative: An Alternate Genealogy. 2017.
Fernández-Vara, Clara. Game Spaces Speak Volumes: Indexical Storytelling. 2011.
Abbott, H. P. The Cambridge introduction to narrative. Cambridge University Press. 2021.
Palma, Tobias. Instinct-Based Decision-Making in Interactive Narratives. 2022.
Jackson, Luke & O'Mara, Joanne & Moss, Julianne & Jackson, Alun. Expert writers on how to achieve narrative immersion in digital games. New Writing. 2021.
Seznam doporučené literatury
Pinchbeck, Dan. Dear Esther. (PC version) [Video game]. The Chinese Room. 2017.
Tompkins, Jane P. Reader-Response Criticism: From Formalism to Post-Structuralism. BALTIMORE; LONDON: JOHNS HOPKINS UNIVERSITY PRESS, 1981.
Davis, Todd F., and Kenneth Womack. Formalist Criticism and Reader-Response Theory. Houndmills, Basingstoke, Hampshire: Palgrave, 2002.
Mukherjee, Souvik. Video Games and Storytelling: Reading Games and Playing Books. 2015.
Koenitz, Hartmut. Five Theses for Interactive Digital Narrative. Lecture Notes in Computer Science. 2014.
Dubbelman, Teun. Narrative Game Mechanics. 2016.
Calleja, Gordon. Game Narrative: An Alternate Genealogy. 2017.
Fernández-Vara, Clara. Game Spaces Speak Volumes: Indexical Storytelling. 2011.
Abbott, H. P. The Cambridge introduction to narrative. Cambridge University Press. 2021.
Palma, Tobias. Instinct-Based Decision-Making in Interactive Narratives. 2022.
Jackson, Luke & O'Mara, Joanne & Moss, Julianne & Jackson, Alun. Expert writers on how to achieve narrative immersion in digital games. New Writing. 2021.