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Main menu for Browse IS/STAG
Course info
KGG / QGAM
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Course description
Department/Unit / Abbreviation
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KGG
/
QGAM
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Academic Year
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2024/2025
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Academic Year
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2024/2025
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Title
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Didactic Games in Geography
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Form of course completion
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Exam
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Form of course completion
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Exam
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Accredited / Credits
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Yes,
5
Cred.
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Type of completion
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Combined
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Type of completion
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Combined
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Time requirements
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Lecture
1
[Hours/Week]
Seminar
2
[Hours/Week]
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Course credit prior to examination
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No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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No
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Included in study average
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YES
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Language of instruction
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English
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Occ/max
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Automatic acceptance of credit before examination
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No
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Summer semester
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0 / -
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0 / -
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0 / -
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Included in study average
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YES
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Winter semester
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0 / -
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0 / -
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0 / -
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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not determined
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Optional course |
Yes
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Optional course
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Yes
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Language of instruction
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English
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Internship duration
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0
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No. of hours of on-premise lessons |
0
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Evaluation scale |
A|B|C|D|E|F |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
No
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Fundamental theoretical course |
No
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Evaluation scale |
A|B|C|D|E|F |
Substituted course
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None
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Preclusive courses
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N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
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XLS
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Course objectives:
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Lectures are aimed at the theory of didactic games and competitions (definition, typology). Students will be acquainted with different types of didactic games (simple educational games, interactive and multimedia games, board games, simulation games, outdoor games etc.) as well as with advantages and pitfalls of using educational games in the classroom. Students will also learn how to create their own educational games. The course is recommended to students, who want to become teachers.
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Requirements on student
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Knowledge in general didactics.
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Content
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1. educational games and competitions 2. typology of educational games 3. creation of games 4. simple educational games 5. interactive multimedia games 6. board games 7. simulation games 8. outdoor games
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Ahlqvist, O. and C. Schlieder. Geogames and Geoplay. Cham: Springer, 2018.
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Basic:
Nunes da Silva, Christian. Interactive Digital Games for Geography Teaching and Understanding Geographical Space. Creative Education, 2015, 6, 692-700, 2015.
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Recommended:
GeoGames Lab web portal
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Recommended:
Bělík, V. a K. Janiš. Motivační náměty do výuky zeměpisu. Hradec Králové: Gaudeamus, 2008. ISBN 9788070418864.
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Recommended:
Hansen Čechová, B. Nápadník pro rozvoj klíčových kompetencí ve výuce. Praha: www.scio.cz, 2006. ISBN 8086910539.
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Recommended:
Robinson G. M., Hardman M., Matley R. J. Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play. , 2021.
( DOI: http://dx.doi.org/10.4236/ce.2015.67070 )
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On-line library catalogues
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Time requirements
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Part-time form of study
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Activities
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Time requirements for activity [h]
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Homework for Teaching
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26
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Preparation for the Exam
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13
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Total
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39
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Combined form of study
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Activities
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Time requirements for activity [h]
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Semestral Work
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39
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Total
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39
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Full-time form of study
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Activities
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Time requirements for activity [h]
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Attendace
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39
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Total
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39
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Prerequisites - other information about course preconditions |
Elementary knowledge in general didactics, English language on the communicative level. |
Competences acquired |
1. Students will learn how to orient in the theory of didactic games and competitions (definition, typology) 2. Students will learn the advantages and pitfalls of the use of educational games in the classroom 3. Students will learn how to use educational games in teaching geography 4. Students will be able to understand existing educational games, they will be able to use or appropriately adapted these games for specific situations (specific class, year, pupils, environment-study curriculum, etc.) 5. Students will be able to create their own educational games of different types (desktop, simulation etc.).
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Teaching methods |
- Demonstration
- Activating (Simulations, Games, Dramatization)
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Assessment methods |
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