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Lecturer(s)
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Course content
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How much activity does reading actually require from the reader? What does reading have in common with play? And do computer games and postmodern novels have anything in common? These are just some of the questions we will be asking over the course of the semester. The aim of the course is to explore in greater depth the concepts associated with the notions of ergodic literature, cybertext, hypertext, and interactivity. The principal means of achieving this aim will be the reading of primarily fictional texts and the mutual interaction between the text and the course participants. Over the course of the term, students will read a great deal, write a little, and examine themselves as readers.
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Learning activities and teaching methods
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Monologic Lecture(Interpretation, Training), Dialogic Lecture (Discussion, Dialog, Brainstorming), Work with Text (with Book, Textbook)
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Learning outcomes
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The aim of the course is to explore in greater depth the concepts associated with the notions of ergodic literature, cybertext, hypertext, and interactivity.
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Prerequisites
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unspecified
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Assessment methods and criteria
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Student performance
- Reading of assigned texts and ongoing completion of tasks set in connection with the reading - Active participation in seminars - Creation of an interactive text in the Twine program (the precise criteria for creating such a text will be set during the semester) - Attendance of at least 60 % - The working method and its specific schedule will be specified during the first joint session
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Recommended literature
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Aerseth, Espen J. Cybertext. Perspectives on Ergodic Literature.
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Cortázar, J. Nebe, peklo, ráj.
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Masters, E. L. Spoonriverská antologie.
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Pavić, M. Chazarský slovník.
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Ryanová, M.-K. Narativ jako virtuální realita.
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